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SIMGIRLS version 5.1

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[[Image:
5.13

SimGirls 5.13

]]
"SIMGIRLS version 5.24"
Author: sim-man
Audio used: N/A
Origin: 04/18/2002
Size: 9.1 MB
Score(As of 11 January, 2012): 4.05/5.00
Awards: Awards 5Daily Feature

Review Crew PickReview Crew Pick

Awards 1Weekly Users' Choice

Author's comments:
Simgirls is still under development. (yeah has been 10 years...) For more info please visit the official Simgirls website: www.simgirls.org.

Now I have a facebook account, please search Sim man on facebook.

Version 4.1: added a save system, disabled right click menu and adjusted the difficulty level of the driving game. You can save the game in the Sim Man's mystic shop by clicking on the purple crystal ball.

Version 5.0: Recently I just had a break from work so I picked up the old Simgirls file and played around with it a little bit. The result is a new version of Simgirls! There is no way for Simgirls to compare with any modern flash games in terms of quality, but hopefully it can still bring back some good old memories, just like what it did to me. This time I removed Ami's ending and focused on finishing Tomoko's story. I added more depths to her character. I considered her part 100% finished. There are tons of new really hardcore hentai scenes so please play it in a dark basement :)

In this version 5.0, I took away the little green sim-man and Ami's ending from the story. I just don't like them anymore. This version focuses on Tomoko, the original Simgirl and her stories, but some of the scenes will need certain requirements to unlock. I also refined the game a bit here and there. For example the uppercut move during fights is more powerful than ever, since it is relatively hard to pull it off. I have also rearranged the locations to earn special items so it is more consistent with the game flow. The model agency has some cosmetic changes and Tomoko will get an updated portfolio when she breaks a certain level.

Version 5.1: I just upload an updated version on Newgrounds. It may take up to 48 hours for their staff to review. Some of the aforementioned bugs and issues are fixed. I haven't fixed the Karin's bug because I think it doesn't hurt the game play too much and I will deal with it in the later updates... if there is any in the future.

Note This information only refers to the official release on the Flash Portal.


SimGirls is a Dating Simulation game. It is also the most viewed submission in Newgrounds history.

Story Edit

The story takes it's premise from a classic manga, DNA². However, the whole plot (or at least the pieces available, due to still being incomplete) takes a life of itself after the beginning. In fact, besides the premises and the characters' appearance and basis of their personalities, and a few scenes, the only things remaining are a few plot skeletons.

At the start of the game, the player chooses a name for their character. The character is a teenage boy who goes to Fukoma High School. The protagonist is a mostly
Sim

A screenshot from Fukoma High in-game.

unremarkable fellow, who lacks the strength, knowledge, or personality to get a girlfriend. He has a good friend called Ami, her best friend Kotomi,a crush on the popular girl Tomoko, an enemy called Ryuji, a lesbian teacher named Akira. One day, after praying to God for a miracle that will make him more attractive, he is visited by a girl from the future. Apparently, she had gone back in time to manipulate the DNA of a "megaplayboy," who eventually had over 100 children, in order to help fight overpopulation. She claims the "megaplayboy" is the protagonist, much to his disbelief. She fires a special DNA gun at him and goes back into the future. Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop. Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters. Three weeks later, the girl from the future returns. She realizes that she has made a critical mistake, and must now kill the protagonist. However, the hero is able to distract her and knock her unconscious, and moves her to the basement. When she wakes up, she has completely forgotten who she is. The protagonist convinces her that she is his pet kitten, and that she should stay in the basement from now on. It is now his duty to take care of her on a daily basis. He discovers that she had a necklace on her, and decides to take it to his teacher, Akira, who hangs out at the Fight Club. Meanwhile, on the way to Fight Club, the hero encounters Ryuji. Ryuji wants the protagonist to avoid all of the girls in town, who he feels are rightfully his. His hired thug beats up the protagonist and steals the necklace. Ryuji's family is too powerful for the protagonist to call the authorities, so he is forced to accept this turn of events.
13

SimGirls

Design Edit

SimGirls has a remarkably open design. Other than a few story elements, the player is free to do what they want. The game is structured into days, with 100 energy points that can be invested into different activities. These activities can be used to improve various stats. The three main forms of stats are: strength, which can be improved by fighting and swimming; charm, which can be improved by winning swim races and having sex, and knowledge, which is obtained through studying. All three of these attributes will help the player form relationships with the game's characters.

The centerpiece of the game is the relationships that the player can form with four characters: Ami, the childhood friend, Karin, the amnesic time traveler, Kotomi, Ami's best friend, and Tomoko, the hottest girl at high school. Players need to slowly build their relationships through a variety of activities. First, it is necessary to talk with the characters in order to build a relationship. Then, the player needs to ask them personal information, such as their favorite movies and phone numbers. Eventually, players can give them gifts and go out on dates. Talking to the girls during dates will prompt the players to answer questions about their personal information. If the player answers correctly, a gauge will go up. The gauge can also be increased by giving gifts and taking pictures. Eventually, the gauge will fill up, and the player will be able to kiss the girl, making them a girlfriend.

There are also various events throughout the game. Depending on how the player reacts during these events, various stats will either increase or decrease.

Presentation Edit

Simgirl

The main map, from which players can access any part of the game by clicking on a building.

SimGirls depends largely on a system of menus in order to control the game. What graphics there are consist of still images and a few basic animations. The style is based on the idea source's manga and anime. Considering the game's size, relatively little music or sound effects are used.

Reception Edit

Despite only ever being released in beta form, SimGirls is the most viewed submission in Newgrounds history, with over 46.6 million views as of January2011. It is also the third most voted on submission in Newgrounds history, with over 370,000 votes. Despite being about eight years old, ancient in the realm of Flash games, it maintains a respectable average review of 9.3/10. The game is featured in three collections: Dating Sims, Dress-Up Hentai, and Flash Portal History. This game was also extremely influential for future sim date games on Newgrounds. A wide variety of Dating games have been made since then. Games like Pico Sim Date, LoZ - Simdate RPG, and Elf Girl Sim Date RPG have all had over a million views, despite barely deviating from the basic formula.

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